hoi4 change leader command

If the character has multiple country leader roles, specifying the ideology type is mandatory. long_name = The new full name for the party.name = The new short name for the party. Optional. Module scope = The modules configuration for the variant. ratio = Will damage a ratio damage to total organisation/strength of unit if set. These can only be used with characters of the unit leader type. Demotes the current unit leader to Commander (if Field Marshal). Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Sends a demand to our every subject. take_state_focus). defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. Loads a new focus tree for the current scope, retaining any shared focuses. Optional. Cancels resistance activity for the current state. Adjusts the number of research slots the current scope has. planning_skill = The planning skill of the leader. Removes wargoals from the current scope to the specified country. Optional.hours = / Fires the event in the specified number of hours. Instead. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Adds a core for the current scope to the specified state. Fires the specified event for the owner of the current unit leader. If you spot a mistake then you are welcome to fix it. Annotation Inserts an annotation at the end of the leader line. ideology = The ideology type of the character. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Toggles the GUI bounds debug, allowing to test for different window sizes easier. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. For example, when used in. Modifiers | Hoi4 modding Wiki | Fandom Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. resource = The resource to add.amount = The amount of resource to add. Adds a freedom score ratio modifier to the current scope. Console commands use internal IDs, which may be obtained in a variety of different ways. Completes the specified focus for the current scope. Optional, defaults to 0.5. bypass_recruitment should be set to no. All states that are cored by the specified country will be given to it. Makes everything regarding agencies instant. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. mapmode = The ID of the custom map mode. Optional. Generates a random name if not set. female = The gender of the leader. Adds a claim for the specified country on the current scope. Changes the current state's name to the specified name. Adds defense skill to the current unit leader. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Optional, defaults to being the same as size. Used in the province scope.id = Affect the specified province. If the current country has a core on a state transferred to the released country, the core will be lost. Changes the current state category to the specified category. Optional, no by default. Optional, defaults to false. choose your leader. Defines the effects that would be executed on the unit leader when the trait is removed. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. The autonomous state picked is one which contains. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Optional. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Releases the specified non-existent country as a free nation within the current country's controlled states. All states that are cored by the specified country will be given to it. Retires and removes the country leader as head of their party for the current scope. = Adds a modifier to the state. Optional. Similar to swap_ideas. Defaults to false. Those save files should look the same. Makes the current scope the owner and controller of the specified state. modifier = The relation modifier to add. See Variables for information on the variable effects. legacy_id = The legacy ID used for the unit leader. Mandatory to specify a division_template. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples If none is specified, it defaults to the capital. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. Dismantles the faction of the current scope. Where triggers do not need to be repeatedly checked. 2. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Using days = / or hours may still be bugged and will not fire the event. All states that are cored by the specified country will be given to it. Makes a country a government in exile in a set country, with a set starting legitimacy. Promotes a character to the leader of their political party. instant = Whether to instantly give a tech instead of a bonus or not. If the character is not recruited, they will never appear. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Creates the specified equipment variant for the current scope. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. state = The state to nuke. debug = yes can be added to meta effects. Makes the current scope declare war on the specified country with the specified wargoal. portrait = The new portrait. picture = The graphical reference of the picture of the leader. Portraits fall into 3 categories: civilian, army, and navy. HOI4 console commands - all Hearts of Iron 4 cheats 2023 relation = The relation to change.active = Whether the relation is started or broken. Transfers the specified type of ship from the current scope to the specified country. Gain_xp Command Help & Examples | HOI4 Cheats trait = The trait to add. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. Equipment scopetype = The equipment the country is licensed to produce. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Sets the row on which the trait is located. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. uses = Number of times the cost reduction can be used. Optional.set_root = Sets the scope of ROOT in scripted localization. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Only can be defined for traits with the personality_trait type. To create a custom console command, the scripted effect's name should begin with d_. Start game, load savegame and save as new file, exit game. Adds to the current stability value for the current scope. Adds a province modifier to the specified provinces in this state. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Removes the subject status between the target and the current scope. Optional.efficiency = The initial production efficiency. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. delete_units can be used if deleting all units of a specific template. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Both traits require defining this to work properly. OR If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. rotation = The rotation of the entity in radians. Makes the current scope white peace the specified scope. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. legacy_id = The legacy ID used for the unit leader. scale = The size of the entity. Sets the current country as the faction leader. Adds logistics skill to the current unit leader. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Forces the current operative into hiding. Espaol - Latinoamrica (Spanish - Latin America). Executes contained effects on every state that meets the limit and neighbours the state this is contained in. The composition of the division. trait = The trait to remove. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Cheats and Tricks | Millennium Dawn Wiki | Fandom Here is the search bar where you can type the name of the command and get the syntax for that command. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. name = The name of the country's new ruling party. Optional.cannot_retreat_while_attacking = The bonus to grant. Executes contained effects on a random country that meets the limit. Grants a research bonus to the current scope with the specified parameters. and our popularity = / The amount of popularity to change. Originally posted by : what would be the full command to make USA fascist. Gives bonuses of reducing land doctrine cost to current scope. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Defaults to 0. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Increases resistance target in the specified state. Political Power: +100 If the current country is independent, will do nothing. If a state is set rather than the specific province, first prioritises the country set in. Optional, can only be defined for ships. This command, as you might have guessed, causes you to resign from your current position. -debug must be enabled in in launch options. folder = naval_folderThe folder to steal from. count = or allThe amount to destroy. The specified amount of experience is added to the Leader/General you currently have selected. Optional. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Make sure to save the file with ANSI encoding format. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Makes the current scope truce with the specified scope. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Sets the number of victory point in a province. Executes contained effects on every army leader that meets the limit and is recruited by the country this is contained in. Questions, Paradox on Paradox technology, Legal Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Can remove slots with negatives. Questions, Paradox You need to sign in or create an account to do that. What are the conditions that need to be met to be able to do this, and how do you this as the player? The template has to be locked first. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. 0 is the oldest, 1 is the second-oldest, etc. Modifies the resource output of the specified building for the current scope. Removes the specified targeted decision for the current scope. Affects AI. Questions, Paradox min_zoom = Minimum zoom level needed to be able to see the entity. Starts resistance in the specified state. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. large = The sprite used as a general. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". state = The state the middle of which to use as the entity's position. The flag in this effect is used in the meaning of 'boolean flag', used to store information. If not set, it will be the scoped country. Makes the specified state the current scope's capital state. Does not add the idea. Remove_trait Command Help & Examples | EU4 Cheats ideology = Ideology type of the character. Useful when making a country independent. Can be chained indefinitely as PREV.PREV. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. Can also be used in division scope. promote_leader = Will promote the leader to be the leader of the assigned party. the same coordinate system that the map uses. No tooltip is generated. Deprecated. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. available_to_spy_master = Whether the operative can be recruited by the spy master. Fires the specified event for the current country. Necessary for country leaders. allow = Whether a medal can be awarded to the division over the history entry. org_damage = The percentage of damage done to units to organisation in particular. slot = Slot of the character. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. days = / The number of days to add to the mission. When used as a target rather than a scope, the var: can be omitted in most cases. controller = Prioritises provinces controlled by this country. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Is it possible ta change faction leader? - Paradox Interactive Forums Fires the specified event for the current state. Releases the specified non-existent country as a free nation within the current country's owned states. Necessary for country leaders. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Adds the specified combat buff to the current unit leader. The overlord of the country if it is a subject. You must log in or register to reply here. Displays a special tooltip for the specified mission in the effect tooltip. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Shows the name of the specified character as a tooltip. end_civil_wars = Will end any civil wars the subject is subject to. y = The Y position of the entity. Adds maneuver skill to the current navy leader. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. Can add multiple. Adds legitimacy to a government in exile. Resets any changes to the current state's name. Now use 'add_latest_equipment 1000 Matilda LP Mk. This page was last edited on 25 February 2023, at 23:02. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. name = The name used for the character. Sets the specified amount of political power for the current scope. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. Lists currently active flags in the console windows. The texturefile itself must be located within the specified folder and have the specified name. Start game, load save game, use gain_xp command, enjoy. How to leave a faction as faction leader :: Hearts of Iron IV General Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. General Information. amount = / The amount to add.target = / Which country receives the equipment. Optional, defaults to not changing the value. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Effects | Hoi4 modding Wiki | Fandom all = Whether to free all operatives or not (Defaults to no). Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Age_ruler Command Help & Examples | EU4 Cheats - EU4 Console Commands List Changes the value of a variable to the specified value. If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Equivalent to pressing on the error dog if enabling debug mode in launch options. Adds a random trait from the list to the character. Never shown to the player. advisor = { }Advisor role definition Sets the current war support value for the current scope. Removes the balance of power in entirety. target = The target country. limit_to_victory_point = yes Adds the specified medal to the latest entry within the unit's history. animation = The animation entry to apply. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Checks if a scripted trigger is true or not. The current scope grants military access to the target country. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. The health of buildings is determined by the. requested_factories = The number of factories to assigned initially. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. days = / Fires the event in the specified number of days. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. How do I change a leader picture and the leaders name? : r/hoi4 - reddit Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Localization replacements - Hoi4 modding Wiki | Fandom Optional. No by default. expire = 1949.1.1 marks the date at which the leader expires. All rights reserved. Adds a core for the specified country on the current scope. start_province = The character will take on every instance where allowed = { } is true at the game's start. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. If there are several characters that fill this role, then the first-recruited one is selected. Country scope only. Used to prevent training, disbanding, and editing units. Makes the current scope start a peace conference with the specified scope on the other side. state = The state where the resource rights are located. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming Optional. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. region = Strategic region where to damage units. HOI4 Console Commands Resign Command HOI4 Resign Command. These can only be used with characters of the country leader type. The chance here is on the scale from 0 to 100. However, this effect does not let you use a variable as equipment type. Sets the bonuses or penalties for the attacker and defender in an on-going border war. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. This is a community maintained wiki. parent_version = Ordering for multiple variants of the same equipment. use_nuke = Whether a nuke should be deducted from the country's stockpile.