Gets or sets the track's volume mute state (default: false). This is chiefly intended for use by add-ons/libraries. child-definition array) optional: If the macro has children, specify them as an array of strings or . Creates a link that undoes past moments within the story history. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. In SugarCube you can convert them if you need to. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Stows the UI bar, so that it takes up less space. Repeatedly executes its contents. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Returns the total number (count) of played moments within the extended past history (expired + past). Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Determines whether outgoing passage transitions are enabled. Adding additional properties directly to save objects is not recommended. The strings API object has been replaced by the l10nStrings object. Returns a random member from the base array. At the very least you will need to specify a .passage-out style that defines the transition's end state. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Returns a random value from its given arguments. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. See: Outputs a string representation of the result of the given expression. System events allow the execution of JavaScript code at specific points during story startup and teardown. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Note: Used within <> macros. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. NOTE: You do not call this manually, it must be called by the change event handler of an element. Twine 2.1: SugarCube 2.0: "Space Exploration" - YouTube The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. SimpleAudio API. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Tip: Note: Note: If you're on Linux, right-click on the file and select Copy. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Sets the maximum number of available save slots. Beginning Interactive Fiction with Twine and SugarCube - YouTube The SimpleAudio APIs use events internally for various pieces of functionality. Removes the specified key, and its associated value, from the story metadata store. This is not an exhaustive list. Returns whether an audio group with the given group ID exists. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Note: Note: Warning: Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. Returns a reference to the current AudioTrack instance for chaining. Returns the value of the story or temporary variable by the given name. See the Engine API docs for more information. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. classes) guide for more information. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. The list options are populated via <